![]() Once installed either leave the Newerth registration blank or enter and register an account name for game statistics recording (wins/looses weapon accuracy etc). ![]() With each new match all previous progress gets reset. A game can take between 2 and 45 minutes. Each team has one commander, who plays the game like an RTS, and additional players, who play the game like an FPS (but with a third-person mode for melee). The goal of the game is to destroy the primary enemy structure - the "Stronghold" for the human race, or the "Lair" for the beast race. A single match has two or more teams, which can be either human or beasts. Each match of Savage XR takes place on one of over 2000 available maps. Savage XR is a unique RTS/FPS hybrid game available as Freeware for Windows, Linux and Mac, that can be played either online, on LAN or offline against bots (without commander). Savage XR is entirely free and non-profit! Aim of the game is to destroy the enemy base. OK, it may all be utterly brainless, but if you're after a straightforward pick up and play, gung-ho shooter with an RTS sideline, you won't find many better - or friendlier.Savage XR, the successor of the 2003 award winning PC game Savage: The Battle for Newerth, takes the best of the Real-time Strategy, First-person Shooter and Third-person Action genres and blends it into a cohesive, complex and addicting experience. A few more combos or melee weapons wouldn't have gone amiss. The only downside is the close combat, which basically comprises of running, jumping and slashing with sword or pincer. Commanders can even summon giant monsters to do a Godzilla-style demolition job on a rival HQ. When you do kill an enemy, the corpse drops cash so you can buy new upgrades at your base - everything from plasma guns to stronger avatars. Your existence is part of a never-ending production line of disposable warriors, who are constantly killed and respawned. Even when you take extraordinary care, you'll probably only last a couple of minutes in battle. The thing about exploring is that you usually stay alive longer too. Nobody forces you to do anything and it's great to know you can explore your surroundings and not get W the boot for doing so. If, on the other hand you just want to run around hacking the indigenous wildlife to pieces, you can do that too. Orders from the top are more like suggestions if you want to help construct a watchtower on the edge of your team's territory then fine - go ahead and do it. And although technically you're a mere pawn, you never feel as though you have to do anything. For other team members, Savage is a straightforward action game. For them, the game is played from an overhead RTS viewpoint. ![]() That same passion holds true today with the second generation of family members and has now grown into a business stocking over 45,000 SKUs of shooting and hunting-related products to service the independent dealer. Team commanders are the players who generally have the most responsibility, insofar as they're the ones who decide where to build base structures and what the overall strategy should be. Chattanooga Shooting Supplies was founded in 1977 by two families that had a passion for waterfowl hunting and shooting. Two opposing teams of up to 32 players (one comprising of humans and the other beasts) each construct a base, research loads of weapons and stalk each other around fantastically designed levels, from mountains to swamps. At least, that's what it used to be like - before Savage. Drifting through the uninhabited servers, I often wonder what it's like to be surrounded by enthusiastic, eager team-mates, all willing me on as I scythe my way through extraterrestrial pie. I seem to have this knack of choosing games that nobody else wants to play. Strange as it may seem, I've been pretty bored online recently.
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